![]() So as to not spread misinformation, I have deleted the parts below this edit and rewrote the portion to match the new information. My objective with a shift is to actually bring the numbers so close together that the difference between the specs is negligible. Given the 2H Frost playstyle is supposed to do less damage in autoattacks and Frost Strike, the only way to fix this and maintain the 2H playstyle would be to dump that damage difference in 2H Obliterate.Įdit: I messed up with my numbers (counting offhand damage twice was actually making me under-represent the balance issue. When looking exclusively at those abilities, DW currently does 28.7% more damage than 2H in them in the current game. The difference in damage, when looking at the sims is found in (technically) four abilities:Įverything else does exactly the same damage (within 0.1%). ![]() In total DPS, DW Obliteration does 6.51% more total DPS than 2H. On the player end, the way you use GCDs in Obliteration is the same between 2H and DW. My mind changed when I ran the numbers and looked at the implications. There have been many proposed ways to fix this discrepancy I recently had posted a few thinking that it was a core class design problem (it does have design problems, but that’s for another topic). This is merely a 12-minute EP, yet it carries with it the weight of the world and the promise of physical and psychological violence.It is well known that the current DPS meta is DW BoS > DW Obliteration > 2H Obliteration, and it can be felt when you play the class. This feels like a devoured-earth policy come to maim and deliver nothing but broken bones and salt in your wounds, leaving you burning out of control. Pressure mounts, hell bubbles through cracks in the earth, and noise rises and suffocates.Ĭhaos and negativity are two things you are promised by Disimperium on “Malefic Obliteration,” one of the most fittingly titled collections of music perhaps ever. Hell erupts as the weight and chaos get more immersive as the earth beneath you seemingly implodes. “Infernal Machine” ends the record, and right away it’s a slaughter as the growls hammer, and it feels like you’re in the midst of a non-stop beating. The playing goes off as it feels like bricks are being torn from buildings, the leads squeal, and the track ends in numbing misery. ![]() The track is ungodly violent and heavy, making it feel like the oxygen has been sucked from the room, and you’re writhing for air. Things turn seedy and horrific as the guitars boil and sizzle, spilling guts right into “Fuming Nexus” where the drums plaster you. The title track heats up and crushes right off the bat as the growls mangle, and the playing turns into a pulverizing force. The band brings together members of Ascended Dead and Misrule, and the playing here crushes wills and tests psyches in order to figure out who can survive such an onslaught. This is vicious and blackening, which should go without saying considering the sub-genre, but you need to take this warning seriously, because these three tracks absolutely deface and promise uncompromising power. OK, that’s a little much, granted, but I implore you to tackle “Malefic Obliteration,” the debut EP from misery-inducing black metal force Disimperium and tell me you don’t feel an extra anxiety boost, another level of trauma that you didn’t need. But there is darkness in other corners as well as danger, and if you wander into some place unfriendly, it can be the end of you. ![]() There is plenty in the genre that can make your blood rush and change your mind frame for the better, and it’s been this way from the start. There’s a thinking that metal revels in negativity, which is something that absolutely is not true as a whole.
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